Friday, September 21, 2007

First Round with Proto-Ultima

We've got enough people showing up regularly for Limbus to be creative with our farming runs. One night we had a group of 11 head to Temenos C2 to upgrade a chip for my Ultima set, while a squad of 4 headed to Apollyon SE to try to find enough coins to make up for the lack of them on the upgrade run. Lucrezia took the low-man squad, while I led the other group. We ended up with a total of 54 coins for the night (35 from the farming team), so it was definitely a good way to split our resources.

Our next run, we decided to try for the two chips I needed to complete my Omega set. I had a team of 10 for Apollyon SW (fomors, treants, mimics, and elementals), while Lucrezia had 10 in Apollyon NE (mandies, birds, pots, gigas, dhalmels). This worked out really well for us. My team finished first, I got my chip from that run, disbanded and was invited to Luc's alliance, and got the second chip when they finished. Since Apollyon's all one zone, we were able to do that, despite me being in the western "lobby" while they were in Apollyon NE. We also had a whopping 96 coins total from the two runs, so we took 4 from the bank for an even 5 per person. My group could have had a few more coins perhaps, but I took the time chests on the first two floors for safety. Then on the mimic floor I got really lucky and the first three chests I opened were items, time, and restore, so the mimic level was very quick.

On Sunday evening, we were ready to face Proto-Ultima for the first time. I was very anxious about the fight, since it sounds so much worse than Proto-Omega, and Citadel Buster sounded difficult to survive. In preparation, I bought my first magic damage gear: two Merman's Rings for -8% Magic Damage Reduction, and a Lamia Mantle +1 and Lamian Kaman for +5 Magic Defense Bonus. I adjusted my PLD/NIN macro set to add a CB gear swap, and reorganized my +HP, +enmity, and +shield macros to get it all to work better (plus I got my Homam Cosciales and Ethereal Earring since my last PLD/NIN fight, and had to add them in).

Lucrezia's overall strategy was very similar to that for Proto-Omega, but we had more RDM/DRKs and BLMs and fewer SMNs this time. We started out with Luc as my co-tank, but switched over to Eulucia. Eulucia and I stood on opposite sides of Ultima, and as we reached our hate thresholds, every move we did or damage we took had Ultima flip around to the other tank. Things went incredibly well until we got Ultima under 20%. We'd take massive damage from time to time, but the stunners were hampering Ultima, and Anrita and Toshimitsu were keeping us healthy.

When the first Citadel Buster happened, people either didn't notice it was happening, or thought it would be better to stand and fight, rather than run away like we had planned. This resulted in over half the alliance being dead. People reraised, but we never completely recovered, and we ended up wiping with Ultima around 5%. At the end, Proto-Ultima was drawing in the final survivors one by one and killing them each in turn.

We did learn a lot from the fight though, and I'm sure we'll do better next time. I actually survived the first Citadel Buster - when I had buffs up, I was hit for just under 1400 (and my max HP at that point was ~1600). A later Citadel Buster that was under 1400 killed me because I was at low health, and Armor Buster got me while weakened. My final death was a 2100+ point Citadel Buster, when I think the only thing I was missing was Shell and maybe Light Carol. It was a fun fight, and I'm looking forward to a rematch.

Last night, we headed to Temenos C3 (Orcs, Yagudos, and Quadavs) for the third chip upgrade I needed to complete my Ultima set, so we're planning to head back to fight Proto-Ultima again on Sunday. This is just the second time we've done Temenos C3 since I joined TNU, the earlier being last March. I remember it as being fairly easy then, but it was just ridiculous last night. We had 16 people, and were killing all the lesser Beastmen in under 30 seconds, and even the NMs weren't too much of a challenge. We took a lot of damage from Astral Flow on the Summoner, but no one died. One of our RDMs died on the next NM from an AOE right after he used convert, but that wasn't because the zone was tough. We ended up with 50 coins, and a Cobalt Mythril Sheet which went to Venn.

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Thursday, September 20, 2007

Seem So Oddly Familiar....

Last May, I reset my Paladin Artifact armor quests, after upgrading my Gallant Leggings and then my Gallant Breeches. Since I lost the original pieces in the upgrade process (they repair your originals with the materials you provide), I no longer had my full AF set, which is handy to have for level capped events. Plus it's nice to be able to store the set when I'm not using it. Any relief on inventory is welcome!

The first step in the reset process was to drop my Honor Sword, and then head to Lower Jeuno to pay Vingijard 10,000 gil to make me forget everything I had done for the original quest. After that, I took the airship to San d'Oria to restart the quests.

For Sharpening the Sword, I first talked to young Ailbeche in Northern San d'Oria. He remembered me as the person who'd returned his fishing rod, and needed some help sharpening his father's sword. I set out in search of a special sharpening stone in Ordelles Caves, where I had to fight Polevik, an Earth Elemental. I brought the stone back to the lad, and he was so pleased, he gave me his father's sword.

I chatted with him some more (picking up A Boy's Dream), and he lamented that his "friends" were going fishing, but he needed some giant shell bugs to use as bait. So I headed to Crawler's Nest to kill the Dreadbug 3 times over the course of a couple of hours, getting 4 giant shell bugs in the process. Ailbeche decided I should go catch the monster fish myself instead of him, so later that day, Thom (who also was re-doing the quest) and I headed to Castle Oztroja to fish up the monster fish. It was certainly easier than when I first did it as a level 50 PLD. Thom and I took our fish back to Ailbeche, and he recommended that we take them to Zaldon in Selbina. Zaldon gutted our fish for us, and we received a pair of yucky old knight's boots that Zaldon found inside. Since this is a key item, I decided to wait until I got the coffer I needed to replace my pants before I would head to Prince Trion to get my new boots, unless I needed them beforehand.

At some point, I talked to Guslam in Upper Jeuno, to restart Borghertz's Stalwart Hands quest to get my Gallant Gauntlets, and to make the treasure coffer pieces available. I didn't pursue things further until mid-August, when Meshe needed a Tavnazian Bell to replace one of his WHM AF pieces. Meshe, Erock, Anrita and I fought the mobs in the Eldieme Necropolis for a short while, ending up with Meshe's Bell and 4 coffer keys rather quickly. The next morning, I returned to Eldieme, and eventually found my coffer in the Hume Bones area. I returned to Guslam with the Old Gauntlets I had found, and then talked to the ghost of Borghertz in Port Jeuno. He needed an old flame to repair them for me, so I headed off to Castle Zvahl Bailey to fight Dark Spark. As a PLD75/RDM37, the fight was even easier than I thought it would be. Once again, I didn't complete the quest, to avoid having the new piece of AF until I was ready to store the complete set. At this point however, I dropped my original pair of Gallant Gauntlets, figuring if I needed them, I could pick up the new ones.

A couple of weeks ago, I decided it was time to finish up my re-questing. I was getting close to having what I needed to upgrade my Gallant Surcoat, and I figured it would be nice to get my AF set complete again and put it back into storage. I headed to Beadeaux with my trusty NPC Balu-Falu (set as Soothing Healer). I was hoping to get some Great Sword skillups while I was hunting for keys, but I hit 217 on the first Quadav, and didn't get another skillup. It didn't take me long to get a coffer key, probably 10 Quadavs. I discovered one drawback of having Balu-Falu helping me - when I used the Mute to get past an Afflictor without getting cursed, he immediately used Silena on me. However the coffer was next to the first Afflictor, with two Quadavs guarding it. Balu-Falu and I took care of the Quadavs, and I opened the coffer to get my shiny replacement breeches.

I walked to Jeuno to get my Gauntlets from Borghertz, then took the airship to San d'Oria to get my Leggings from Prince Trion, then I put the entire set into storage with the NPC in San d'Oria. Hurray! At that point, I had just Under Oath left to do. If I ever open a coffer in Garlaige Citadel as my PLD, I'll get another Coronet, but I'll just leave that be. I started the quest in San d'Oria before heading off to Dynamis.

The next day, I headed to Castle Zvahl with Balu-Falu to fight the coffer demons and eyes. I was actually surprised how easily I could solo them, as they always seemed so much tougher than the normal beastment coffer level mobs. The BLM ones were the hardest, but even when I had a BLM and a SAM on me at the same time, I wasn't in any danger. It took me two or three hours to get my key, and the coffer was in the next Demon room that I checked. I headed to San d'Oria with the old paintbrush I'd found in the coffer, and continued with the quest.

Last Friday, I recruited some help after Salvage, and Venn, Meshe, Albany, Erock, and Serenity came to Davoi with me to kill the two Orc NMs I needed dead in order to get a well weight. The fight was over quickly, and we headed over to the old monastery and killed the NM there for Serenity's Windurst Mission 8-2.

I sent the materials for a Gold Brocade to Venn's clothcraft mule, and on Sunday morning, I picked up my second Gallant Surcoat (with the original safely in storage with the NPC), and took it to Sagheera along with the Gold Brocade, a White Rivet and Snowy Cermet from Limbus, and 30 Ancient Beastcoins. It seems really odd to be upgrading the replacement, but as far as the game is concerned, I didn't have my original on me, so it worked. When I came back later for Limbus, Sagheera had my Gallant Surcoat +1 ready for me. I still wonder if this was worthwhile, but it has +6 VIT, so would be really good for tanking big things that I have to fight PLD/WAR and need to care about how high my VIT is. My Valor Surcoat has more enmity, a bit more HP, but DEX instead of VIT (plus the nifty damage->mp while using cover), and will remain my default body piece. But I had the items, and it's definitely a nice piece to have around.

I think that's it for PLD AF upgrades though. There's no point in upgrading the gloves (and I don't want to do my PLD AF a third time), and the coronet seems a bit of a waste. I suppose I should macro it in for cover, but I can leave that decision to some other time. Now we have more PLDs in Limbus, I won't be getting the white rivets and snowy cermets all to myself any more. They'll get much more use out of Gallant Leggings +1 than I ever would from a Gallant Coronet +1!

Not so new title: Paragon of Paladin Excellence

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Tuesday, September 18, 2007

Second Lieutenant Kiki

We still have our regular Monday evening assaults going, which has been really a lot of fun. Every once in awhile we team up with the TU assault group when both of us are a bit short, and that works out pretty well too. As people have been gaining in the ranks, we've been doing more and more of the higher leveled ones, especially when we can get people a new rank every week by doing 5 assaults that are new to them. I still haven't done any ranked Sergeant or higher, and missed out on a few of the Corporal ones recently, when I was with the TU group and the BEB group did 4 of the Corporals.

I'd gotten enough points to get the promotion quest for Second Lieutenant, and did that a few weeks ago. It was easy, but it was "expensive", since I had to keep giving Naja's bitch coins for my training sessions. I passed with flying colors and opened up another set of 5 assaults.

The new-to-me ones I've done since the last time I wrote about my assault progress are Demolition Duty, Building Bridges, and Counting Sheep. For Demolition Duty, you have to escort an automaton around to several blocked gateways, which he will clear, but a crab will spawn and try to kill the automaton. There are also imps running around that will aggro the team, but overall, it seemed fairly easy. Building Bridge we had tried before and timed out, but my second attempt was a success. Counting Sheep was an easy win, but I think full points would require a lot of luck. For that one, you have to dig up ore to get coins from a Qiqirn NPC, which you then use to pay another Qiqirn NPC to lead a Sheep to safety.

We gave the SP level Escort Professor Chanoix assault a couple of tries this week, but failed on both. For this, you have to escort an NPC that you have no control over, through a zone with skeletons and ghosts. We tried using sneak to avoid aggro ourselves, but that didn't completely work, and we tried having Carbuncle out to aggro all the mobs, but since the professor has an unpredictable route, that didn't work so well either. If we could manage to stay snuck and just cure-bomb the professor, we might be able to do it, but it still seems pretty tricky.

Last week, we decided to give Nyzul Isle Investigation a shot. I was the only one in the group of 6 who'd done it before, so I was nominated leader and keeper of progress. Since I had 1302 tokens from previous attempts, it made sense. My old Nyzul Isle static disbanded before they modified the assault, so I was curious about the changes. They definitely seemed to make an improvement, though it could have just been random luck on the floors we got on our first run. We ended up with two Eliminate All Enemies floors, two Light All the Lamps floors (which were incredibly quick and not at all annoying), and one Eliminate Specified Enemy floor. We finished in plenty of time, and took our exit at level 5, where I saved progress, so I can use 500 tokens to start us out on level 6.

Our second run was more like I remembered, and we wiped to a pudding boss on the second floor. I think we'll try to do one Nyzul run each week, as long as people are game. It'll be fun to see how well we can progress.

New title: Second Lieutenant

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Thursday, September 13, 2007

Dynamis-Valkurm Interlopers!

TheUltimates had a very exciting time last night, when we finally beat Dynamis-Valkurm. This was either our 3rd or 4th run since I joined the linkshell in January, and the previous runs have always been unhappy events. Lucrezia modified the strategy a bit, and made perfect pulls up to Cirrate Christelle, the Mega Boss, leading to a wonderful win. Instead of sending 3 runners out for each of the Nightmare Flies, Luc pulled each in sequence. I shadowed him just in case of links, and it was interesting to see just how far away the flies could be. He pulled the fly from the northeast first, bringing it back to the outpost as people were still in the process of entering. He and I immediately headed to the southeast for the next fly, while Lumikumi led the team to Selbina when the first fly was dead. Luc brought the second fly back to them, then he and I headed to the western fly, with Lumi taking the team to the eastern edge of the Valkurm Emperor's beach after the second fly was dead. The pulls were completely clean, and the group dispatched the flies with ease.

We rejoiced to have our subjobs back and moved on to the Fairy Ring. Phelan's RNG headed into the Fairy Ring cave after Lucrezia made a sacrifice pull on all the Yagudos to give Phelan a safe passage. Phelan used Shadowbind on the funguar and ran back to where we were all waiting on the beach. Lumikumi, Amyalfrodo and I shared hate and seemed to keep it on us pretty well. The only death was Amyalfrodo. It was hard to believe we'd already made it past the Fairy Ring, with only 2 deaths (one intentional), and not a single bit of aggro.

With plenty of time on the clock, we headed east to get Nant'ina, a Goobbue NM, from Highland's zone. The group had to fight several Quadavs and statues to clear Luc's path to the NM, but nothing gave us any trouble. We thought we'd given them enough to keep busy while Luc and I skirted past several Manticores to get the NM, but it's such a long pull that they were impatiently waiting for more things to kill before we got back to them.

Now that the Mega Boss had been weakened by killing the Fairy Ring and Nant'ina, we headed over to the Selbina gate, gathered in our appointed spots near the Mega Boss (tanks with their backs to the gate, support mages to the tanks left, damage mages a bit north of the support mages, melee behind the malboro). We buffed up, some slept for TP, and we cut loose. The actual start of the fight was a little bit chaotic, as Lumikumi was counting down from 5, and the Malboro went red when he was at 3, so someone jumped the gun. We had quite a few deaths during the fight, but I think it was only around a third of the alliance. We had to immediately kill the two Nightmare Malboros that were spawned when we engaged the Mega Boss, then we got everyone on their feet and everyone got their Dynamis - Valkurm Sliver and danced around happily, basking in the moment of triumph.

We had about 70 minutes left on the clock for farming, and we were pretty lucky with the drops. We got two Cleric Belts, a Warrior's Mask -1, and a Warrior's Stone. Meshe won the first belt, while Fliggity was blessed by Altana, and won the three other items. He's now 6/6 on WHM and WAR relic, the lucky bastard!

Some of the pulls after the Mega Boss can get pretty messy, but we didn't have a lot of deaths, and pretty much just mowed through the mobs. We fought mostly Manticores, Hippogryphs, and Cactuars, with a few Sheep thrown in for good measure. Unbelievably, I survived the night without a single death (I was backup tank, so was main tanking whenever Lumikumi got killed). The lag was absolutely wretched, especially on the Nightmare Cactuar pulls. My screen froze so badly several times that I thought my PS2 was crashing.

We now have a bunch of people with access to Dynamis-Tavnazia, but I'm not sure when we'll be trying that. There's a limit of 18 people in that zone, so ideally we'd have 36 people with access and go in on a Saturday night in two waves (so the three day wait doesn't interfere with our Wednesday night runs). We'll have to revisit Buburimu and Qufim to get more people their slivers for access. I messed up the Mega Boss pull on our last Qufim run, spoiling the flag chance for a few people. I was a bit emotionally distracted at the time, but shouldn't have let that get in the way of doing my job.

We've been having some pretty good runs in general over the past month or so. We completely cleared Bastok before the Mega Boss one night, and that was exciting, and another night in Windurst, we just pulled from the Death House and killed them all while working our way through the trigger NMs. It sure made it easier to set up camp for the BLM and SMN trigger NMs.

For awhile there, the linkshell myth was that Kiki always wins (drops, main tank), but lately it's been Lumikumi who always wins. He's been main tanking quite a bit, and on a recent rare farming run in the Glacier, he won the covetted Valor Breeches. It was nice to see them drop! We got further on that farming run than we ever had before too, so that was fun.

We've been having troubles farming Xarcabard some nights, mostly because of a lack of tanks on a particular run. We just need to have more on some of those pulls. We do so much better there when we have at least 3 PLDs and 3 NINs. I think we'll be ready to try the Dynamis Lord again soon. I'd really love to see us beat him!

New Title: Dynamis-Valkurm Interloper

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Wednesday, September 12, 2007

Breaking Chains

I've been eager to complete the Apocalypse Nigh quest since well before completing the Zilart and CoP missions and fighting Bahamut last January, but never had an opportunity until this week. The screenshot here is from when I visited the BC after completing the Shadows of the Departed quest in July, and I went to the BC for the cutscene.

Last night, Teluric tried to gather together a group from TheUltimates for a run on Tuesday night, but it was just him, Tye, and I who showed up, so we parked in Whitegate, and Teluric shouted to get people to join us. It took a couple of hours, but we finally had a full group, with Chef, Doomed, and Lustt (who's actually in TU too) joining us.

We headed to the Empyreal Paradox, as a party of SMN, WHM, PLD, DRK, BLU, and NIN, planning to have the NIN kite Kam'lanaut while we took care of the kid. We miscalculated a bit, and ended up wiping before finishing off the kid. Lessons learned: echo drops are essential, Kam'lanaut's -ga spells are really annoying, and Kam'lanaut's hate reset makes kiting a bit of a challenge.

After laying in a bigger supply of echo drops, we headed in for round two. This seemed to go even less well than the first, which surprised me. I headed back to the Tavnazian Safehold before the third run to pick up my new Lamia Mantle +1 and Lamia Kaman that I had Qiyuk buy for me earlier in the evening for TNU's upcoming Proto-Ultima fight, hoping it might help reduce the damage I was taking from Kam'lanaut's spells.

As often seems the case for FFXI battles, the third time was the charm. Lustt switched to MNK, while Chef switched to NIN for this round. She pretty much demolished the kid, even with him warping away in the middle of her Hundred Fists. He didn't go far, so only a few seconds were wasted. We ended up wiping on Kam'lanaut, with him at 50%, but managed to mostly reraise and recover before taking him on again. Chef was too close to him to accept his raise, so he waited until we engaged before getting on his feet. It was a rough fight, with some of us dying twice just from Kam'lanaut. He was so close to death when I died, leaving just Teluric with Carbuncle, and Tye still on their feet. I reraised and got another good hit in, pulling hate off of Carbuncle and taking a 1100 point Light Blade to the face. Carbuncle then finished him off, and we had won! Hurray for Carbuncle! Hurray for us! I ended up losing 4000 exp over the course of our three fights, but it was oh so worth it.

After the fight, I headed to Jeuno to tell Aldo what had happened, and then traveled to Norg, where I logged out for the night. After logging back in this evening, I talked to Gilgamesh, and was given my choice of earrings. As a career Paladin, there seems to be no option other than the Ethereal Earring. This gives me some HP, attack, evasion, plus a bit of MP for all the damage I take. I wish it also reduced damage, but I'll take the free MP.

New title: Breaker of the Chains


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Saturday, September 08, 2007

Eternal Mercenary

The August 27th update brought us, amongst other things, the completion of the Treasures of Aht Urhgan missions. Lucrezia organized ClanBEB's runs for the actual fights last Saturday, so we all got our cutscenes done beforehand. The first fight (for Mission 42, Path of Darkness) takes place at the Nyzul Isle staging point, and you have Naja Salaheem helping out. The fight has three phases, the first against Amnaf (a Blue Mage) and 4 single gears. You have to kill all the gears and get Amnaf down to about 50%, when she warps ahead. The second phase has Amnaf summoning 4 triple gears, and again you have to defeat the gears and get her down to half health. The third time, Amnaf has changed into a Soulflayer, but doesn't summon any more gears.

We ended up failing the first attempt, but learned enough to modify our strategy to win the next two fights (we had 7 people, so 5 of us had to repeat the fight). Lucrezia would flee into aggro Amnaf, and kite everything while the rest of us assisted Naja, fighting whatever she decided to fight. The Soulflayer itself was pretty resistant to physical and magical damage, but wasn't a very tough fight.

After a couple more cutscenes, we were ready for the final battle, for Mission 44, Nashmeira's Plea. Yobun had to leave after the earlier fight, so we just had a single team: Lucrezia (THF), Ranzz (RDM), Anastasia (BLM), Ryken (MNK), Goto (WHM) and Tsakiki (PLD). This fight is also in the Nyzul Isle staging point, so travel was a lot easier than it was for some of the earlier missions. For this fight, you first face Raubahn, another Blue Mage, and Razfahd. The BLU reraises twice, so you have to kill him three times, while Razfahd gives up after he's at half health and then you have to fight Alexander, a very large automaton with lots of annoying, powerful, AOE attacks. This part of the fight was actually tough enough to be quite satisfying when we won. We wiped, reraised, and finished him off with little time to spare.

We headed back to Whitegate for a few more "missions", bringing the storyline to completion. I found myself getting a bit misty-eyed at a couple of the scenes. Our group picked out our shiny new rings from Nashmeira (I took Ulthalam's Ring, which has Accuracy +4 and Attack +4, plus STR+4, DEX+4, and Regen in Assault and Salvage), then got our Glory Crown back from Naja.




New titles: Endymion Paratrooper, Naja's Comrade-in-arms, Nashmeira's Loyalist, Preventer of Ragnarok, Champion of Aht Urhgan, Eternal Mercenary

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Friday, September 07, 2007

Fancy Pants

After our win against Proto-Omega less than two weeks ago, we didn't want to wait long before trying again, to make sure it wasn't a fluke and we really had a strategy that worked for us. We did two Apollyon Runs for coins and chips (SE and NW), and then on Sunday night, we mustered the forces and headed back to Central Apollyon. We had pretty much the same crew as the previous fight, but instead of Ryken and Reefermadness, Serenity was there, and two new members, Lustt and Toshimitsu. Job-wise we had one less MNK and BLM, but an extra SMN, DRG, and WHM.

The plan was the same - SMNs using Physical and Magical rage bloodpacts on the appropriate forms, while the NIN and PLD co-tanked, the BRD kept up songs, the WHMs kept people healthy, the BLMs watched for gunpods and kept up stuns and nukes, the RDMs enfeebled, refreshed, hasted and cut loose with Chainspell-Stun, while the melee mostly waited on the sides for their final frenzy.

The fight was a bit more chaotic than the last time, but it also seemed to be much quicker. Luc and I lost hate to a Chi Blast from Itera, probably because we'd been hit with Pile Pitch a couple times and hadn't regained our hate yet, but I'm not sure about that. I died in the middle of the fight (3 big hits from the two-legged form when I was stunned and couldn't do anything), but Luc had things under control, so I popped back up and ran off to the side to rest. I didn't have long though, as they got Omega under 25% and everyone rushed in for the kill. I joined in and tried to help out, but I don't think I added much. I think next time, I'll try to use Invincible and Cover on one of the RDM/DRKs to try to keep them alive during Chainspell-Stun. Hopefully we can coordinate that during the commotion of the fight.

Proto-Omega was dead, and the treasure crate contained two of Omega's Hind Legs! I was first in line for those, so I got the first one, and Venn, Lucrezia and Tye lotted on the second. Venn and Luc both passed for Tye though, since they'd got a piece of Homam on our previous run. Anrita gave Tye and I a Teleport-Mea, and we rode off to Mhaura to trade our hind legs for Homam Cosciales. I still find it hard to believe that Kiki actually has a piece of Homam gear! They're a little hard to see on Kiki, as her body armor hangs down and mostly covers them. Not to mention everything's so small on a Tarutaru...


The linkshell seems to be in really good shape at the moment. I don't know if it's because of our recent Proto-Omega victories, or just a result of more and more people getting Sea access, but we've reached the limit on the roster and have started turning people away. I think maybe we need to figure out how to make things work with more than 18 people, but I don't think having a second shell is the right approach, since that could leave one or another short-handed, and also cause rivalries between the groups. It's probably best to split people into two groups for farming and even for the Weapons fights - make sure we have 18 people with the right jobs for the weapon fights, while making sure all the people likely to be eligible to lot are part of that group, and send the other people off for farming in another area that evening.

We had 17 people show up on Thursday for our farming run, which is quite unusual, but the new people need to get 10 runs under their belts in order to be able to lot Omega or Ultima parts, so it's in their best interest to show up as much as possible, plus I'm sure they want coins and AF upgrade items. Lucrezia decided to split into two groups to maximize our coins/items and get two chips. He took a group of 8 through Temenos N (Beastmen), while I took a group of 7 through Temenos E (elementals). I felt like we were a little slow with just the 7 of us, and I ended up taking 3 time chests (got a bit unlucky on the floors I needed time chests on, which wasted some tie), but chose wisely for each of the 4 items chests, and didn't get a single avatar, so it was really a nice and easy run.

Both groups finished up at pretty much the same time, so we had Fliggity come over to my alliance and lot the chip and get the second BLM item that dropped. It's too bad we couldn't share treasure pools during the runs, as they got three MNK items, and Lustt in my team could have used one of them. We ended up with 76 coins total, which meant everyone got 4. If we'd taken the entire group into one area, we would have torn the place up, but would have had only 3, maybe even 2, coins each.

It's taken us a long long time to get to this point in our Limbus career, but it sure feels nice now that we're here.

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